![]() ![]() The soundtrack to Fantasy General was arranged by Rick Rhodes and Danny Pelfrey and featured soprano Marisa Lenhardt. Other unit categories vary, though every category has Heavy Infantry, Cavalry, and Sky Hunter units available. There are Mortal units available from grades 0 to 5 for every class. ![]() The classes are Heavy Infantry, Light Infantry, Skirmishers, Cavalry, Light Cavalry, Archers, Bombardiers, Sky Hunters, Siege Engines, and Spell Casters. Mechanical units, for example, are only available in grades 0, 1, 3, and 5. Units range in grade from 0 to 5, though not all categories of units have a unit available for every grade. In Campaign mode, the player allocates gold toward researching new grades of units. Non-mortal units are usually stronger, but cannot be upgraded and will eventually become obsolete as the player researches new units. There are four unit categories: Mortal, Magical, Beast and Mechanical. heroes, mechanical forces) represent single entities. Unlike Panzer General, where units represent battalion-size groups, Fantasy General units approximate squads, with most units consisting of fifteen soldiers, though some (e.g. Fantasy General is an operational-level game. Gameplay is based on a traditional hex map, with a wide variety of units available. It concludes with the liberation of four continents and final defeat of the Shadowlord at the Fire Isle. In campaign mode, the player selects one of four heroes and sets out to defeat the Shadowlord and his four generals, evil counterparts to the heroes. There are two sides, Good and Evil, each with unique units, though they share unit equivalents. The player can play either a single scenario against a computer or human opponent or a campaign. Individual units, even elite ones, are unlikely to turn the battle on their own and that means you’ll have to pay extra attention to terrain and other tiny details before you execute your strategy. But, arguably, that’s what makes a turn-based tactics game fun: the challenge is in the details.įantasy General II: Evolution will be available on PC, PlayStation, and Xbox on 25 February, you can learn more and order your copy here.Fantasy General is a turn-based game situated in a high fantasy world. ![]() The only complaint I can imagine players having – and it’s not one I share – is that the Lizardfolk feel extremely underpowered unless you commit to an ambush/cannonfodder strategy early on. FGII excels at walking the line between narrative and gameplay. If you’re like me, you want just enough story to give your battles some nice context, but at the end of the day you’re playing a game not reading a novel. FGII Evolution has a great storyline that stays true to the game’s minimalist formula. I dig the all the new artwork and the writing is fantastic. There’s a lot to love here and, honestly, I can’t find a single thing the DLC brings in that makes anything worse. But I think veteran players looking for a fresh challenge will get the most out of this add-on. Playing as the Lizardfolk is a perfectly viable entry point for new players who manage to pick up the base game and the new DLC (you don’t need to know anything about the previous DLCs to enjoy this one). Hypothetically, you could turn your army into a liquid mana farm and just keep throwing lizards at all your problems until you’ve built up enough liquid mana to spawn entire armies of elite units. This is because the Lizardfolk produce liquid mana, a rare resource used to upgrade Lizard heroes and elite units, when they die. In Evolution, sacrificing troops by the dozen is a legitimate strategy. Losing a precious unit in the main campaign is a tough blow to come back from. Those of us who’ve spent dozens of hours in the previous campaigns building and safeguarding our massive, experienced veteran armies will find it counterintuitive to just pump out units to use as cannon fodder. What’s most interesting about the Lizardfolk is that they spit in the face of everything FGII ‘s stood for up to their inclusion. It’s a nice change of pace for a campaign to expect me to make moral decisions based on how hungry I am. And secondly, while the group you play as are outcasts, they’re not so much on a quest to right some wrong or bring justice as they are just perpetually hungry. Where those felt like more traditional player-controlled factions, the Lizardfolk almost feel villain-esque.įirstly, the Lizardfolk eat their enemies to sustain themselves and earn special evolution points and liquid mana that allow them to level up or evolve, hence the name of the DLC. Verdict: The Lizardfolk play quite differently than the Barbarians from the main campaign or the Empire from the Aflame DLC. If you like chess, or tactics-based map explorers such as Panzer Corps 2 or X-COM, but you’d prefer a more fantasy-themed experience featuring monsters and magic, this is the game for you. ![]()
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